Biosphere is an educational project for young teens. It consists of a series of short, factual virtual reality experiences about climate change and its importance for humans as well as for nature. The teaching manual includes a detailed description of the learning processes connected with each experience.
The experiences put children in the middle of a natural environment so that they can feel what it would be like to be there themselves. The experiences are recorded in cinematic VR 3D and are distributed online. The experiences are designed to be viewed on a smartphone using VR glasses.
The learning process consists of a teacher guiding students through a series of assignments, where students work creativly in groups writing, drawing, outplaying scenarios to help formulate and address the challenges shown in the films. The materials build on design thinking, Bandura’s theory on self-efficacy, and an understanding of education as a means to active global citizenship.